

#Qb^[{-------------------------------------------------------------------------------


Qbg}V
Qb^[~TC,                ~TC 2
(),                      Qb^[G̕j񂾁I

Qb^[{
(),                      Qb^[G̕j񂾁I


Qb^[P(`FW)
g}z[Nu[(),      Аn 񓁗
g}z[Nu[(U),      Аn;Аn
g}z[Nu[(),      Aa
Qb^[g}z[N,              Аn
Qb^[XpCNu[h(),  - 
Qb^[XpCNu[h(U),  œ
Qb^[XpCNu[h(),  œ;1;a;1;œ;1;a;1;œ;1;a;1;@퓬Aj_o 
Qb^[}VK,              KgO
XpCQb^[r[(U),  A` Shield\EFFECT_Mant(Red)[01-04].bmp 32 2 1 O ێ;gUr[  
XpCQb^[r[(),  gUr[ 
Qb^[r[,                   sN
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,C[O(`FW),OtBbN)=Info(jbgf[^,WK[(`FW),OtBbN)=Info(jbgf[^,xA[(`FW),OtBbN);_
                                 Shock(Low).wav

ubNQb^[(`FW)
XpCQb^[r[(U),  A` Shield\EFFECT_Mant(Black)[01-04].bmp 32 2 1 O ێ;gUr[  
XpCQb^[r[(),  gUr[ 

ubNQb^[(Ol)(`FW)
XpCQb^[r[(U),  A` Shield\EFFECT_Mant(Black)[01-04].bmp 32 2 1 O ێ;gUr[  
XpCQb^[r[(),  gUr[ 

Qb^[Q(`FW)
hXg[(),            h
hXg[(U),            Drill.wav;5;
hXg[(),            
Qb^[h,                  h
h~TC(),            h
h~TC(U),            h~TC Missile.wav
h~TC(),            h;
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,WK[(`FW),OtBbN)=Info(jbgf[^,xA[(`FW),OtBbN)=Info(jbgf[^,C[O(`FW),OtBbN);_
                                 Shock(Low).wav

#hXg[ɖAjȂ̂C

Qb^[R(`FW)
Qb^[A[(U),            Lk Hand\EFFECT_SlideArm(Yellow)[01-03].bmp
Qb^[A[(),            Ō;Ō
Qb^[~TC,                X[p[~TC 2
R낵(U),              Lk Hand\EFFECT_SlideArm(Yellow)[01-03].bmp
R낵(),              Ō; ;΂
R낵(Ƃǂ),            @퓬Aj_X[p[~TCU 2;@퓬Aj_X[p[~TC 2
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,xA[(`FW),OtBbN)=Info(jbgf[^,C[O(`FW),OtBbN)=Info(jbgf[^,WK[(`FW),OtBbN);_
                                 Shock(Low).wav



#Qb^[{f-------------------------------------------------------------------------------


Qb^[hS(`FW)
XsJb^[(U),             ^bN
XsJb^[(),             a
Qb^[u[,               ] Bullet\EFFECT_ShootingCutter(Red)01.bmp
݂,                         ݕt
_ug}z[Nu[(), n 񓁗
_ug}z[Nu[(U), n;n
_ug}z[Nu[(), ]a;]a
_ug}z[N,                 n 񓁗
Qb^[r[,                   r[ sN
VCXp[N(U),           qW Ώۃjbghc  Charge(High).wav;_
                                  @퓬Aj_GlM[tB[hWJ -.wav;_
                                  @퓬Aj_uԕό` Anime\Barrier\EFFECT_Barrier04.bmp;_
                                  X[p[^bN 
VCXp[N(),           X[p[^bN 
ό`(Qb^[`FW),           摜w蕪 Qb^[`FW 摜=Info(jbgf[^,hS(`FW),OtBbN)=Info(jbgf[^,CK[(`FW),OtBbN)=Info(jbgf[^,|ZCh(`FW),OtBbN);_
                                  Shock(Low).wav
#Qb^[u[C

Qb^[CK[(`FW)
hA[,                    h
`F[~TC(),          ˂ Weapon\EFFECT_Anchor02.bmp
`F[~TC(U),          e Weapon\EFFECT_Anchor02.bmp
`F[~TC(),          
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,CK[(`FW),OtBbN)=Info(jbgf[^,|ZCh(`FW),OtBbN)=Info(jbgf[^,hS(`FW),OtBbN);_
                                 Shock(Low).wav


Qb^[|ZCh(`FW)
tBK[lbg,                lbg
XgO~TC(),         Bullet\EFFECT_SuperMissile01.bmp
XgO~TC(U),         Bullet\EFFECT_SuperMissile01.bmp
XgO~TC(),        唚
Qb^[TCN,              
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,|ZCh(`FW),OtBbN)=Info(jbgf[^,hS(`FW),OtBbN)=Info(jbgf[^,CK[(`FW),OtBbN);_
                                 Shock(Low).wav

#^EQb^[{---------------------------------------------------------------------------

^Qb^[P(`FW)
Qb^[T[,                V()
Qb^[TCg(),            SpCv;Sword.wav;5;S] Weapon\EFFECT_IronPipe01.bmp;Sword.wav;劙
Qb^[TCg(U),            劙
Qb^[TCg(),            劙
g}z[NT[(),        n
g}z[NT[(U),        n;n;n;n
g}z[NT[(),        ]a;]a;]a
Qb^[g}z[N(),        SpCv;Sword.wav;5;S] Weapon\EFFECT_IronPipe01.bmp;Sword.wav;n
Qb^[g}z[N(U),        nˌ
Qb^[g}z[N(),        ~ʎa 
Qb^[r[,              r[ O[ 
Qb^[r[,                   sN
Xgi[TVC(),      o O[ 
Xgi[TVC(U),      @퓬Aj_d ;2;̈k CG[;2;ł낵 Impact\EFFECT_ImpactBall(Yellow)02.bmp
Xgi[TVC(),      d ;;
eQb^[g}z[N(),      qW O[;2;I[㏸ ;2;tFCXAbv;2;啀 
eQb^[g}z[N(U),      U艺낵;l`or[ O[
eQb^[g}z[N(),      a ;@퓬Aj_cƂǂ
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,^C[O(`FW),OtBbN)=Info(jbgf[^,^WK[(`FW),OtBbN)=Info(jbgf[^,^xA[(`FW),OtBbN);_
                                 Shock(Low).wav

#Qb^[TCg̃~XC

^Qb^[Q(`FW)  
h~TC(),            h
h~TC(U),            h~TC Missile.wav
h~TC(),            h;
hnP[(),          h
hnP[(U),          X[p[^bN O[
hnP[(),          h;X[p[^bN O[
vY}hnP[(),  h
vY}hnP[(U),   O[ 
vY}hnP[(),   O[ 
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,^WK[(`FW),OtBbN)=Info(jbgf[^,^xA[(`FW),OtBbN)=Info(jbgf[^,^C[O(`FW),OtBbN);_
                                 Shock(Low).wav

^Qb^[R(`FW)
Qb^[z[~O~TC,      X[p[~TC 4
n}[p`(U),            œ;2;œ
n}[p`(),            œ;2;œ;2;@퓬Aj_тU;т
R낵(U),              Lk Hand\EFFECT_SlideArm(Yellow)[01-03].bmp
R낵(),              Ō; ;΂
R낵(Ƃǂ),            @퓬Aj_~TCU 20;@퓬Aj_~TC 20
~TCXg[,                ~TC 20;~TC 20
ό`(Qb^[`FW),          摜w蕪 Qb^[`FW 摜=Info(jbgf[^,^xA[(`FW),OtBbN)=Info(jbgf[^,^C[O(`FW),OtBbN)=Info(jbgf[^,^WK[(`FW),OtBbN);_
                                 Shock(Low).wav


#^hS---------------------------------------------------------------------------


^hS(`FW)
_ug}z[Nu[(), oCLOANX 񓁗;S] Weapon\EFFECT_AxNunchaku02.bmp 48
_ug}z[Nu[(U), ] Weapon\EFFECT_AxNunchaku02.bmp 48
_ug}z[Nu[(), ]a
_ug}z[N(),           oCLOANX 񓁗     
_ug}z[N(U),           oCLOANX 񓁗    
_ug}z[N(),           a 񓁗     
Qb^[r[,               r[ O[
Qb^[r[(),             qW    
Qb^[r[(U),             r[ O[  
Qb^[r[(),             r[ O[                  
VCXp[N(U),           qW Ώۃjbghc  Charge(High).wav;_
                                  @퓬Aj_GlM[tB[hWJ -.wav;_
                                  @퓬Aj_uԕό` Anime\Barrier\EFFECT_Barrier04.bmp;_
                                  }~
VCXp[N(),           @퓬Aj_򗈃Abv Anime\Barrier\EFFECT_Barrier04.bmp FlyBy.wav  ;1;_
                                  @퓬Aj_uԕό` -;_
                                  
VCXp[NEl(U),       qW Ώۃjbghc  Charge(High).wav;_
                                  @퓬Aj_GlM[tB[hWJ -.wav;_
                                  @퓬Aj_uԕό` Anime\Barrier\EFFECT_Barrier04.bmp;_
                                  l`oړ^bN 
VCXp[NEl(),       l`oړ^bN 
eQb^[r[(),           qW O[;I[㏸ 
eQb^[r[(U),           r[ ;r[ Partner(1)
eQb^[r[(),           r[  d

^CK[(`FW)
Qb^[hEl,              l`oړ^bN           
h~TC(),            h
h~TC(U),            h~TC Missile.wav
h~TC(),            h;        
Qb^[h(U),            X[p[^bN u[
Qb^[h(),            h;X[p[^bN u[


^|ZCh(`FW)
n}[p`,                  ŕ Weapon\EFFECT_SpinHummer01.bmp 
Qb^[GL(),            ˌ Hand\EFFECT_Punch(Yellow)15.bmp  
Qb^[GL(U),            lbg
Qb^[GL(),            lbg;d
Qb^[gvTCN(U), ;;
Qb^[gvTCN(), ;΂



#{bgRc

Xeo[(`FW)
KgOC,                    KgO Hand\EFFECT_Punch(Black)01.bmp
~TC,                        ^~TC 6

Xeo[s{`
KgOC,                    KgO

Xeo[U
~TC,                        ~TC 4

Xe{o[(`FW)
~TC,                        X[p[~TC 2
~TCĔ,                X[p[~TC 8

o\t(`FW)
KgOC,                    KgO

QSOO(`FW)
Ή,                        Ήˋ@ Hand\EFFECT_Punch(Orange)09.bmp
LmC,                      LmC 2 

yJ[S^(`FW)
e,                          NX{E

as|QR(`FW)
~TC|bh,                  ^~TC 4

as|QRU
oJ,                    KgO Hand\EFFECT_Punch(Yellow)09.bmp

as|SR
LmC,                      LmC 2

Fr[g
򉻃Qb^[e,                  KgO


^[(`FW)
~TC,                        ~TC 10
Qb^[zA[(U),      i;A
Qb^[zA[(),      A;d 


NW(`FW)
as|QR,                      e GETCH_BTT23.bmp


###Cx[_[

Cx[_[
U(Cx[_[),        qW
U(Cx[_[)(),  $(jbg)͓G̍UzI
		

Cx[_[(`FW)
G,                            G 
A[\[h,                    a 񓁗

Cx[_[(`FW)
G,                            G 

FCx[_[(`FW)
G,                            G 

qgf^Cx[_[(`FW)
,                         g


~TC^^r[Xg
G,                            G 
~TC,                        X[p[~TC 2

̌^^r[Xg
G,                            G

IEKL^r[Xg
G,                            G 
̓(),                  ό` Weapon\EFFECT_IronBall01.bmp
̓(U),                   f;] Weapon\EFFECT_IronBall01.bmp
̓(),                  _[W

^r[Xgo\t
KgOC,                    KgO
N[G(U),                G ubN
N[G(),                ܌ 


̃^r[Xg
,                         QAVbNr[ 
~TC,                       ^~TC 9
G,                           G 


^hS`
Qb^[r[,                 KVbNr[ 

^hS`
z[~OQb^[r[,       gUr[ 
Qb^[p`,                 Abp[
Qb^[r[,                 r[ 


R[EFXeBK[
Cx[_[,                   e GETCH_Invader(Space).bmp;e GETCH_Invader(Space).bmp;e GETCH_Invader(Space).bmp
TeCgr[(),         BodyParts\EFFECT_CellWall(Black)01.bmp; BodyParts\EFFECT_CellWall(Black)01.bmp; BodyParts\EFFECT_CellWall(Black)01.bmp
TeCgr[(U),        Qv`xˏo;Pv`xˏo;r[ 
TeCgr[(),         r[  _;r[  _;r[  _;r[ ;d 